10s make a meaningful impact on any game, especially when playing from behind, and theyre extremely tough to beat
Normally, hexproof style decks, such as GW Hexproof in Modern tend to be a glass cannon, since you run out of gas or threats a fair amount of the time
Every time its copied presents an opportunity to copy it again, which can quickly snowball into a depleted board
Ben has his list set up to play a longer, more interactive game at the expense of explosiveness, and he makes his mulligan and gameplay choices based on this philosophy as well
Its ability to sacrifice creatures synergizes perfectly with token-heavy strategies, allowing you to churn through your deck while feeding into graveyard or sacrifice-based mechanics
If the last Rare isn't constructed playable, it feels terrible to use a Rare wildcard on it, just to know that I have the set